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The newest update sees the introduction of a few new weapons along with the usual nerfs and buffs to all the weapons. For those wondering what these are, here are all the weapon buffs and nerfs in Warzone Season 4.

Every Weapon Buff and Nerf in Call of Duty: Warzone Season 4

There are a substantial amount of weapon changes made by the developers, especially, Assault rifles which have seen quite some nerfs. That said, here’s a look at all the buffs and nerfs this season:

Assault Rifles

AK-47 (BOCW) 

Sustained Recoil slightly increased.

AS44 (VG)

Increased Standing Hip Fire Accuracy Empress Falchion A Horizontal Recoil Control increased to -25%, up from -30%Kovalevskaya 615mm Vertical Recoil Control now increased by 12%7.62x54mmR 40 Round MagsRecoil Control increased to -22%, up from -25%Damage Bonus RemovedDamage Range Increased to 30%, up from 20%Muzzle Velocity increased to 30%, up from 10% 7.62 Gorenko 50 Round MagsMuzzle Velocity increased to -15%, up from -20%Damage Penalty Removed Damage Range decreased to -30%, down from -20% 

Assault Rifle Charlie (VG)

Muzzle Velocity increased by 3.4%Neck Damage Multiplier increased to 1.25, up from 1.1CGC 30” XLRecoil Control decreased to 28%, down from 35%Visual Recoil increasedChariot 18″ Rapid Recoil decreasedRecentering Speed increased by 3%Visual Recoil decreased.50 BMG 40 Round Mags Muzzle Velocity decreased to 12%, down from 20%.50 BMG 60 Round Mags Muzzle Velocity decreased to 12%, down from 20%Movement Speed decreased to -3.5%, down from 3%Damage Range increased to 25%, up from 20%8mm Klauser 40 Round MagsMuzzle Velocity increased to -15%, up from -20%Damage Range increased to -15%, up from -20%Rate of Fire Multiplier bonus 19%, down from 21%Recoil Control decreased to 16%, down from 20%Removed Stock Vertical Recoil Control decreased to -12%, down from -10%

Cooper Carbine (VG)

Recoil intensity adjusted to account for less reliance on Tight Grip. Max Damage increased to 25, up from 24Min Damage Increased to 22, up from 20Gracey RapidHeadshot Damage Multiplier Increased to 1.12, up from 1.071Upper Torso Damage Penalty Removed.Horizontal Recoil penalty decreased to 30%, down from 33%Vertical Recoil penalty decreased to 9%, down from 11% Tight GripRecoil Control provided by Tight Grip has been decreased for the Cooper Carbine.Compressed Rounds Vertical Recoil now increased to 3.5% Horizontal Recoil increased to 3.5, up from 2.4%

Assault Rifle Bravo (VG)

Muzzle Velocity increased by 11% Upper Torso Damage Multiplier increased to 1.2, up from 1.1

Nikita AVT (VG)

Max Damage increased to 26, up from 23Move Speed Scale increased to 0.86, up from 0.847.62x54mmR 50 Round MagsMovement Speed modifier removedReload Quickness penalty added6.5 Sakura 60 Round DrumsMovement Speed Modifier removedReload Quickness penalty slightly increased

KG M40 (VG)

Min Damage increased to 26, up from 24Recoil intensity adjusted to account for less reliance on Tight Grip. 6.5mm Sakura 40 Round MagsMuzzle Velocity increased to -10%, up from -20%Recoil Recovery penalty has been removed. Global Damage increased to -4%, up from -10%Damage Range increased to -15%, up from -20%VDD 500mm LS Muzzle Velocity increased to -10%, up from -12%Vertical Recoil Control increased to -50%, up from -90%Krausnick 700mm 01V Damage Range increased to 25%, up from 20%Nilsson 515mm BurstDamage Range now increased by 25% Muzzle Velocity now increased by 20%Rate of Fire increased to 20%, up from 10%Burst Fire Cooldown decreased to 200ms, down from 300msVDD 390mm Rapid Fire Rate decreased to 18%, down from 21%Global Damage decreased to -7%, down from -5% Reisdorf 36SK Hipfire Accuracy increased to -10%, up from -12.4% Tight GripRecoil Control provided by Tight Grip has been decreased for the KGM40.

FFAR1 (BOCW)

Max Damage Range increased to 28.6 meters, up from 25.4 meters

NZ-41 (VG)

LOR MK1 BurstInitial Firing Recoil control increased to 30%, up from 20%Sustained Recoil control decreased to -12%, up from 10%Burst-fire cooldown decreased to 265ms, down from 300msBurst fire now supports auto burst Mode. Hold fire to continue firing in bursts. Orbweaver 360mm BCMuzzle Velocity now increased by 40%This was a note that previously was mentioned in Season Three reloaded but did not go live at the time.Orbweaver CustomVisual recoil decreasedHorizontal Recoil Control increased to -15%, up from -30%Ravenwood 480mm No.2ADS Initial Recoil Control increased to -20%, up from -30%Hipfire Initial Recoil Control increased to -20%, up from -30%6.5mm Sakura 50 Round MagsVertical Recoil Control decreased to 40%, down from 45% Visual Recoil IncreasedLOR Mk3 SCSustained Fire Recoil Control decreased to 14%, down from 15%

Assault Rifle Alpha (VG)

Min Damage decreased to 28, down from 29Muzzle Velocity decreased by 1.8%Head Locational Damage Multiplier decreased to 1.45, down from 1.58Neck Locational Damage Multiplier decreased to 1.18, down from 1.197.62 Gorenko 50 Round MagsVertical Recoil Control decreased 24%, down from 29%Horizontal Recoil Control decreased to 25%, down from 30%VDD 760mm 05BMuzzle Velocity decreased to 45%, down from 50%Damage Range decreased to 32%, down from 35%Visual Recoil increased8mm Kurz 60 Round Drums Movement Speed decreased to -2%, down from -1.3%

Vargo 52 (BOCW)

Muzzle Velocity increased by 3.7%Raise Time decreased to 765ms, down from 833ms17.1 VDV Reinforced Recoil Control increased to 3.5%, up from 2.5%18.6″ Task Force Recoil Control increased to 7%, up from 5%

We’re partially rolling back some of the recoil adjustments made to the Vargo 52 (BOCW) earlier this year. This will result in the weapon being easier to control and filling its role as an easy to use, effective AR.  Volkssturmgewehr (VG)

Visual recoil decreased

Launchers

Launcher Alpha (BOCW)Inner Damage increased to 275, up from 250Mid Damage increased to 155, up from 135Outer Damage increased to 65, up from 50RPG-7 (BOCW)Inner Damage increased to 275, up from 250Mid Damage increased to 155, up from 130Outer Damage increased to 65, up from 50M79 (BOCW)Inner Damage increased to 275, up from 250Mid Damage increased to 125, up from 100Outer Damage increased to 100, up from 72M1 Bazooka (VG)Inner Damage increased to 275, up from 250Mid Damage increased to 160, up from 130Outer Damage increased to 70, up from 50MK11 Launcher (VG)Inner Damage increased to 250, up from 225Outer Damage increased to 165, up from 140 Panzerschreck (VG) Inner Damage increased to 275, up from 250Mid Damage increased to 160, up from 130Outer Damage increased to 70, up from 50Panzerfaust (VG)Inner Damage increased to 275, up from 250Mid Damage increased to 160, up from 130Outer Damage increased to 70, up from 50RPG-7 (MW)Inner Damage increased to 275, up from 250Mid Damage increased to 155, up from 130Outer Damage increased to 65, up from 50PILA (MW)Inner Damage increased to 275, up from 250Mid Damage increased to 155, up from 130Outer Damage increased to 65, up from 50JOKR (MW)Mid Damage increased to 175, up from 150Outer Damage increased to 65, up from 50STRELA-P (MW)Inner Damage increased to 275, up from 250Mid Damage increased to 100, up from 75Outer Damage increased to 65, up from 50

Light Machineguns

Whitley (VG)

Max Damage range increased to 40.2 meters, up from 38.1 metersMax Damage increased to 39, up from 38Min Damage increased to 33, up from 32Muzzle Velocity increased by 10%28” Gracey Mk. 9 Damage Range now increased by 15% 

DP27 (VG)

Muzzle Velocity increased by 8.4%

Light Machine Gun Charlie (VG)

Muzzle Velocity increased by 2.4%

Type 11 (VG)

Muzzle Velocity increased by 1.8%

MG42 (VG)

Recoil intensity adjusted to account for less reliance on Tight Grip. Max Damage increase to 22, up from 20Min Damage increased to 19, up from 17ADS Transition In Time increased to 410ms, up from 360msADS Transition Out Time increased to 400ms, up from 350msMuzzle Velocity increased by 1.8%VDD 890mm 32M LuftschutzDamage Range now increased by 15%6.5 Sakura 125 Round DrumsDamage Range increased to -10%, up from -20% Muzzle Velocity increased to -10%, up from -20%ADS Speed increased to 4%, up from 3.5%Tight GripRecoil Control provided by Tight Grip has been decreased for the MG42 (VG).

Marksman Rifles

Flinch has been decreased on Marksman rifles by 25%

M1 Garand (VG)

Upper Torso Damage Multiplier increased to 1.3, up from 1.1Neck Damage Multiplier increased to 1.3, up from 1.1

SVT-40 (VG)

Lower Torso Damage Multiplier increased to 1.3, up from 1Upper Extremities Damage Multiplier increased to 1.3, up from 1

Crossbow (MW)

Bolt Velocity increased by 27.2%

R1 Shadowhunter (BOCW)

Bolt Velocity increased by 12.5% 

Melee Weapons

Katana (VG)

Swing-time interrupt delay decreased to 620ms down from 1000ms Movement Speed scale increased to 0.95, up from 0.948Lunge Distance decreased to 1.91m, down from 2.16m 

Sawtooth (VG)

Fatal Interrupt time decreased to 1000ms, down from 1500ms Lunge Distance decreased to 1.78m, down from 2.04m 

Skål Crusher (VG)

Swing-time interrupt delay decreased to 500ms down from 1500msMovement Speed scale decreased to 0.938, down from 0.94ADS Movement Speed Scale increased to 0.97, up from 0.96Lunge Distance decreased to 2.29m, down from 2.8m 

Ice Axe (VG)

Swing-time delay decreased to 620ms down from 1000msLunge Distance decreased to 2.04m, down from 2.52m 

Sledgehammer (VG)

Damage increased to 150, up from 135Movement Speed scale increased to 0.943, up from 0.942Lunge Distance decreased to 1.98m, down from 2.19m 

Sledgehammer (BOCW)

Swing Time decreased to 1300ms, down from 1500ms Fatal Interrupt Time decreased to 1100ms, down from 1500ms Damage increased to 150, up from 135Movement Speed scale increased to 0.94, up from 0.93

Wakizashi (BOCW)

Movement Speed scale increased to 0.945, up from 0.93

Sai (BOCW)

Damage increased to 100, up from 70Hits to Execute decreased to 3, down from 5

Kali Sticks (MW)

Damage increased to 90, up from 65Hits to Execute decreased to 3, down from 4Movement Speed scale increased to 0.95, up from 0.94

Ballistic Knife (BOCW)

Movement Speed scale increased to 0.955, up from 0.943Now benefits from Aim Assist

Dual Kodachis (MW)

Movement Speed scale increased to 0.942, up from 0.875

Handguns

AMP63 (BOCW)

Upper Torso damage multiplier decreased to 1.11, down from 1.2Lower Torso damage multiplier decreased to 1.06, down from 1.1Max Damage increased to 32, up from 31Mid Damage decreased to 26, down from 28Min Damage decreased to 20, down from 23

Handgun Charlie (BOCW)

Max Damage decreased to 30, down from 35Mid Damage decreased to 27, down from 29

RATT (VG)

Empress 129mm B03TTMax Damage increased to 35, up from 32Min Damage increased to 28, up from 26Rate of Fire increased to -38%, down from -50%

Submachine Guns

Armaguerra 43 (VG)

Max Damage Increased to 27, up from 25Max Damage Range decreased to 9.6 meters, down from 10.3 metersBotti 315mm CIIMax Damage increased to 28, up from 26Max Damage Range decreased to 10.5 meters, down from 11.5 metersVertical Recoil Control decreased to -38.5%, down from -40%Perfetto CustomDamage Range increased to 30%, up from 25%Fire Rate Modifier decreased to -7%, down from -13%Imerito 550mm 03P  Horizontal Recoil Control decreased to 20%, down from 25%Vertical Recoil Control decreased to 15%, down from 20%.30 Russian Short 34 Round MagsLocational damage penalties have been removed. Damage Range increased to -18%, up from -20%Fire Rate Modifier decreased to 8%, down from 10%8mm Kurz 72 Round MagsDamage Bonus decreased to 7%, down from 10%Fire Rate Modifier decreased to -8.5%, down from -15%Vertical Recoil Control decreased to -25%, down from -20% Horizontal Recoil Control decreased to -20%, down from -18%Botti DA Recoil decreased to 11%, down from 14%

H4 Blixen (VG)

Mid Damage decreased to 34, down from 35Movement Speed Scaler decreased to 0.9, down from 0.91ADS Movement Speed Scaler decreased to 1.45, down from 1.5Jönsson 9″ RMKMuzzle Velocity now increased by 20%Karlsson 17″ CustomMuzzle Velocity now decreased by 10%Recoil control decreased to -11%, down from -10%Magnus 9″ Bust TGMuzzle Velocity now increased by 30%Bergström 17” F3Horizontal Recoil Control decreased to 48%, down from 55%7.62 Gorenko 54 Round MagsHeadshot Damage Multiplier decreased to 18%, down from 25% 

MAC-10 (BOCW)

Min Damage increased to 20, up from 19Headshot Damage Multiplier increased to 1.33, up from 1.3Max Damage Range increased to 15.6 meters, up from 14.7 meters

Owen Gun (VG)

Upper Torso Damage Multiplier decreased to 25%, down from 45%Gawain 188mm ShroudedMax Damage Range increased to 18.4 meters, up from 17.8 metersUpper Torso Damage Multiplier decreased to 1, down from 1.034Lower Torso Damage Multiplier decreased to 1, down from 1.034Lower Extremities damage multiplier decreased to 0.9, down from 1.034Vertical Recoil Control Decreased to -26% down from -25% 

PPSh-41 (VG)

Recoil Intensity slightly decreased 8mm Nambu 71 Round MagMuzzle Velocity increased to -15%, up from -20%

Sten (VG)

Min Damage increased to 23, up from 21Max Damage increased to 30, up from 29Mid Damage increased to 25, up from 24Mid Damage Range decreased to 24.8 meters, down from 27.9 meters

Type 100 (VG)

Lower Extremities damage multiplier decreased to 0.95, down from 1.0Warubachi 134mm RapidVertical Recoil Control Now decreased by 2.5%Fire Rate decreased to 18%, down from 20%

Welgun (VG)

Lower Extremities damage multiplier decreased to 0.9, down from 1.0

Sniper Rifles

The following “Aggressive” Snipers now adopt the lowest tier of flinch – these utilize the flinch settings that previously only the Marksman Rifle Charlie (MW) and Swiss K31 (BOCW) had access to. In addition, we’ve made a slight reduction of Flinch at this tier. Marksman Rifle Charlie (MW)SP-R 208 (MW)Swiss K31 (BOCW)Pelington 703 (BOCW)LW3 – Tundra (BOCW)Type 99 (VG)Kar98k (VG)Flinch has been decreased by 12% on all “Heavy” snipers.

Gorenko Anti-Tank Rifle (VG)

Rate of Fire increased to 0.5, up from 0.4Base Recoil decreased significantly Max Damage decreased to 110, down from 120Min Damage decreased to 100, down from 102Headshot Damage Multiplier increased to 3, up from 2.96Upper Torso Damage Multiplier decreased to 1, down from 1.2Lower Torso Damage Multiplier decreased to 1, down from 1.1240mm Zac Rapid10% increased vertical recoilFire Rate decreased to 10%, down from 20%ADS Time increased to 6.5%, up from 5% Movement Speed increased to 3%, up from 2%13mm AM 3 Round Fast MagsMovement Speed now increased by 3% Marksman Stock Movement Speed increased to -2.5%, up from -4%Reinforced Stock ADS Speed increased to 4.5%, up from 4% 

3-Line Rifle (VG)

ADS Transition In Time decreased to 506ms, down from 578msADS Transition Out Time decreased to 514ms, down from 540msEmpress 514mm F01ADS Speed increased to 11%, up from 10%Kovalevskaya 820mm R1MNADS Speed increased to -7%, up from -12%Kovalevskaya 700mmADS Speed increased to 5%, up from 4%500mm MN CustomADS Speed increased to -3%, up from -8%Empress 700mm TN02ADS Speed increased to -5%, up from -10%270mm Voz CarbineADS Speed increased to 8%, up from 7%

» Tactical Rifles «

Tactical Rifle Charlie (BOCW)Max Damage increased to 43, up from 40Min Damage increased to 34, up from 32

That’s everything you need to know regarding every weapon buff and nerf in Call of Duty: Warzone Season 4. For more tips and guides, be sure to search for Twinfinite. As always, feel free to peruse the relevant links below.

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Every Weapon Buff and Nerf in Call of Duty  Warzone Season 4 - 41